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The battlefield, American deployment zone in the lower left |
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Martian deployment zones, top left and lower right |
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Martian forces |
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American forces |
We played the breakout scenario from the rulebook, with around 295 points a side. The Americans started in one corner and had to somehow make it to the opposite corner of the table. The game had a 3 turn minimum with a die roll after the third turn to see if the game comes to an abrupt end. It was a tight fit for the American forces but they needed to force a breakout and had to do it quickly so keeping troops in reserve was counter intuitive.
It was a close game with much carnage on both sides, the Martians lost 5 of 12 tripods while the Americans saw many of their tanks destroyed. The game did end after three turns, which were not nearly enough turns to have given the Americans a chance of winning. Ultimately the forces seemed to be fairly evenly weakened. As the Martian player said if this was a Martian victory, a few more like this and the invasion would be over.
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Martian right flank facing the American breakout force |
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Left flank of Martian forces |
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The American parking lot yearning to be free |
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The full view |
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Americans taking cover in some ruins |
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First blood, Americans Mk IIs take out a scout! |
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American troops dig in in the ruins in anticipation of a drone attack |
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Mine layers throw out a minefield to their right to block the enemy advance |
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MK IIIs on fire! |
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The Martian left flank begins to crumble while a Slaver Tripod moves in support |
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Martians on the right flank do not fare much better |
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Ruin of a Clamper tank that failed it's assault and paid the price |
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The drones that survived the minefield assault the well emplaced Americans |
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