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Monday, 27 October 2025

Even more ruminations about Fantastic Battles rules ideas

Some more ruminations about tweaking Fantastic Battles. While it is a great set of rules I am looking at ways to modify it to fit what I want in a game.




Sunday, 26 October 2025

What a Tanker meets VSF

British Monitor vs Japanese monitor off in the distance 

This was our second game of What a Tanker! You can find the first game HERE The first game went so quickly we figured we could get another couple of games in, but that was not to be! This time around it was two monitors fighting it out.

Both  had armour/strike 8/6. Both also had slow turrets, with the British also having a turret with a reduced traverse. The British tank also had heavy armour.

The Japanese find cover but are driven back by the British fire.

Turn four sees the Japanese race down the road finding some cover.


Saturday, 25 October 2025

Pulp Alley game at the OMG Library location

 

The four monsters deployed 12" from the centre

So, the mission was for each league to track down, capture and return a monster to the windmill, where Dr Frankenstein was waiting. The leagues entered from the edges.

The leagues, the two left most did not participate 

The leagues were, the mad scientists, the monster hunters and the angry citizens. Two new players and one veteran fought it out to control a monster. The mad scientists and the angry villagers were both able to capture a monster and move it to the windmill, and thus were both able to go for the main plot point.

Friday, 24 October 2025

October 30th game day Franco Prussian Wargame

 


A rare excursion out of my basement to someone else's basement. In this case I went to visit George for a Franco Prussian war game using the Chassepots and needle guns rules. I was on the French side commanding the centre (centre right in the above picture). I had one brigade and a battery of three cannons. In the foreground you can see a skirmish of light infantry vs light infantry.

My forces begin to advance

Tuesday, 21 October 2025

Another board game night, a space theme!

 


A real blast from the past, this game has not seen the light of day for 2 decades and yet I was able to remember many of the rules, needing only to scan them to get playing. I did not select this game to play and he who did was not convinced what we opened the box. It looks very much a product of its time, a large board, lots of plastic figures and Styrofoam storage trays. It looked an awful lot like A&A! Happily it does not play like A&A. The really big thing about this game is the solar system map that dominates the centre of the board.


Every turn you must advance the planets and asteroids on their respective tracks. Each planet moves on its own track at its own pace. As a result planets will become closer or farther away from each other each turn, thus impacting on ones strategy for conquering the solar system. 

Tuesday, 2 September 2025

Battlefleet Gothic August 23rd

 

Back on the 23rd of August a bunch of us got together for a four player game of Battlefleet Gothic. It was Orks against the Imperium in a 1500 point game. It was the first time a battleship had been used by us for quite some time. It also marked the first appearance of an Ork big ship.

Both fleets lined up along the long edge of the table facing opposite short edges. As a result they both had to maneuver their fleets to bring their weapons to bear. This was a challenge for the Orks with their lesser turns and especially a challenge for their Rok.

Monday, 1 September 2025

All Quiet on the Martian Front Saturday August 30th

 

The battlefield, American deployment zone in the lower left

Martian deployment zones, top left and lower right

Martian forces


American forces


We played the breakout scenario from the rulebook, with around 295 points a side. The Americans started in one corner and had to somehow make it to the opposite corner of the table. The game had a 3 turn minimum with a die roll after the third turn to see if the game comes to an abrupt end. It was a tight fit for the American forces but they needed to force a breakout and had to do it quickly so keeping troops in reserve was counter intuitive.
It was a close game with much carnage on both sides, the Martians lost 5 of 12 tripods while the Americans saw many of their tanks destroyed. The game did end after three turns, which were not nearly enough turns to have given the Americans a chance of winning. Ultimately the forces seemed to be fairly evenly weakened. As the Martian player said if this was a Martian victory, a few more like this and the invasion would be over.

More pictures follow...

Tuesday, 12 August 2025

A lucky find

 

So, I walked into a hobby store not expecting to find anything and instead I found a treasure trove of Plasticville buildings! Now I view thus as a bit of a mixed blessing, you see I already have plenty of buildings for my Pulp Alley games, but I also believe one should buy things like this when you see them as you are not likely to see them again. 

Now these are very nice models, well built, very clean and in good shape. They also are building that I have not seen before, how could I say no? 

Monday, 11 August 2025

Something old, very old; Some GW Man O War ships

 

Actually, a mix of Man O War and some of the ships from Mighty Empires.

I was inspired to dig these out of storage after watching a game of Galleys & Galleons run by a fellow named Morgan at a recent OMG meeting. The game looked fun enough(more interesting than I thought it would be) and digging these out was no problem. 

The game is by Nic Wright author of many, many games, most notably (to me at least) Fantastic Battles. GG does look to be more versatile than most other naval/fantasy naval games that I have encountered before. Like Fantastic Battles, GG allows you to customize your ships any way you se fit, but it does include sample ships to help you to understand what you are designing. Anyways more talk about the game after I have tried it out. 

The picture above shows nine pirate ships from Mighty Empires and some Empire ships from MoW. I am missing one of the Wolf ship hulls, but I do have the aft deck should it show up.

Friday, 8 August 2025

Boardgame night, not a good time for our cooperative efforts!

  

This was one of the two games that we played the other boardgame night. We played three games of Sentinels of the Multiverse and one game of Eldritch Horror. We only won one game, the third Sentinels game that we played that night. The first two game the villain was Warlord Voss who beat us soundly. In the second game my second hero got to finish her first turn before we lost. Our fourth hero never got  a chance to play.

Our third game had us go up against Akash Bhuta. She gave us quite a struggle until Fanatic got her 'special' cards. Akash had a lot of limbs in play when Fanatic managed to set up one of her ongoing cards that wiped out every non character card in play, inflicting 148 points of damage to Akash Bhuta 200 HTK. Then Fanatic followed up with 25 points of damage due to her reduced hit points vs her starting points. After that, the rest was easy.

Sunday, 3 August 2025

Battlefleet Gothic Game day Saturday August 2nd

 

So, this was the first kick at the can for a couple of players while for others it had been years since last played (Including myself as ref) Essentially it was a cruiser lash with escorts thrown into the mix. It was Chaos vs Orks with both sides had roughly 1250 points, but no commanders or any other special items, it was a test game.

The Chaos forces were: A Murder cruiser, Archeron cruiser, Styx heavy cruiser, a squadron each of Idolators [5], Infidel [5] and Iconoclasts [6].

The Orks fielded two Kill Kroozers, two Terror ships, a squadron of Savage gun ships [5] a squadron of Ravager ships [6] and a squadron of Ram ships [4] 

The Orks did what Orks do, they charged ahead, but so did Chaos along the flanks. Chaos launched fighters & bombers.