| The original plan for the game |
| The modified layout, with walls and a different major plot point. |
| The original plan for the game |
| The modified layout, with walls and a different major plot point. |
Some more ruminations about tweaking Fantastic Battles. While it is a great set of rules I am looking at ways to modify it to fit what I want in a game.
| British Monitor vs Japanese monitor off in the distance |
Both had armour/strike 8/6. Both also had slow turrets, with the British also having a turret with a reduced traverse. The British tank also had heavy armour.
| The Japanese find cover but are driven back by the British fire. |
| Turn four sees the Japanese race down the road finding some cover. |
| The four monsters deployed 12" from the centre |
So, the mission was for each league to track down, capture and return a monster to the windmill, where Dr Frankenstein was waiting. The leagues entered from the edges.
| The leagues, the two left most did not participate |
A rare excursion out of my basement to someone else's basement. In this case I went to visit George for a Franco Prussian war game using the Chassepots and needle guns rules. I was on the French side commanding the centre (centre right in the above picture). I had one brigade and a battery of three cannons. In the foreground you can see a skirmish of light infantry vs light infantry.
| My forces begin to advance |
A real blast from the past, this game has not seen the light of day for 2 decades and yet I was able to remember many of the rules, needing only to scan them to get playing. I did not select this game to play and he who did was not convinced what we opened the box. It looks very much a product of its time, a large board, lots of plastic figures and Styrofoam storage trays. It looked an awful lot like A&A! Happily it does not play like A&A. The really big thing about this game is the solar system map that dominates the centre of the board.
Every turn you must advance the planets and asteroids on their respective tracks. Each planet moves on its own track at its own pace. As a result planets will become closer or farther away from each other each turn, thus impacting on ones strategy for conquering the solar system.
Back on the 23rd of August a bunch of us got together for a four player game of Battlefleet Gothic. It was Orks against the Imperium in a 1500 point game. It was the first time a battleship had been used by us for quite some time. It also marked the first appearance of an Ork big ship.
Both fleets lined up along the long edge of the table facing opposite short edges. As a result they both had to maneuver their fleets to bring their weapons to bear. This was a challenge for the Orks with their lesser turns and especially a challenge for their Rok.
| The battlefield, American deployment zone in the lower left |
| Martian deployment zones, top left and lower right |
| Martian forces |
| American forces |
So, I walked into a hobby store not expecting to find anything and instead I found a treasure trove of Plasticville buildings! Now I view thus as a bit of a mixed blessing, you see I already have plenty of buildings for my Pulp Alley games, but I also believe one should buy things like this when you see them as you are not likely to see them again.
Now these are very nice models, well built, very clean and in good shape. They also are building that I have not seen before, how could I say no?
Actually, a mix of Man O War and some of the ships from Mighty Empires.
I was inspired to dig these out of storage after watching a game of Galleys & Galleons run by a fellow named Morgan at a recent OMG meeting. The game looked fun enough(more interesting than I thought it would be) and digging these out was no problem.
The game is by Nic Wright author of many, many games, most notably (to me at least) Fantastic Battles. GG does look to be more versatile than most other naval/fantasy naval games that I have encountered before. Like Fantastic Battles, GG allows you to customize your ships any way you se fit, but it does include sample ships to help you to understand what you are designing. Anyways more talk about the game after I have tried it out.The picture above shows nine pirate ships from Mighty Empires and some Empire ships from MoW. I am missing one of the Wolf ship hulls, but I do have the aft deck should it show up.
This was one of the two games that we played the other boardgame night. We played three games of Sentinels of the Multiverse and one game of Eldritch Horror. We only won one game, the third Sentinels game that we played that night. The first two game the villain was Warlord Voss who beat us soundly. In the second game my second hero got to finish her first turn before we lost. Our fourth hero never got a chance to play.
Our third game had us go up against Akash Bhuta. She gave us quite a struggle until Fanatic got her 'special' cards. Akash had a lot of limbs in play when Fanatic managed to set up one of her ongoing cards that wiped out every non character card in play, inflicting 148 points of damage to Akash Bhuta 200 HTK. Then Fanatic followed up with 25 points of damage due to her reduced hit points vs her starting points. After that, the rest was easy.