Translate

Sunday, 14 July 2024

Recent boardgame night

 


So, the other night we got together for another board game night. This time around we decided to try a new game (to us) Horrified as well as yet another game of Sentinels of the Multiverse. The game features many of the classic Paramount monsters from the 30's, 40's and 50's. 


The board is a simple layout but pleasant to look at. The monsters are plastic figures of different colour while our heroes a colour coded cardboard standees. At the start there are 12 item tokens (in 3 different colours) that are placed around the board (each item has a specific location printed on it) The heroes and monsters are placed on their home spaces (as marked on their cards) and each player gets one perk card. 

Each monster has their own 'mat' which indicates their special powers and also tells the players what they have to do to defeat the monster. Each monster has it's own unique criteria that the players must complete in order to defeat them. Every turn, a player completes a hero phase and a monster phase before then passing to the next player. In the hero phase they can activate their hero an take as many actions as is listed on their respective card (between 3-5 actions) An action is; moving, picking up an item, sharing an item, guiding a villager, advancing a monster task, defeating a monster or taking a special action (as written on their card). Once done the player then draws a monster card and resolves it. The monster card indicates how many, if any, items are added to the board. It then indicates what event takes place and finally it shows which monsters will move and attack. Play then goes to the next player.


Villagers will appear as a result of the monster cards and these are people you must rescue and take to their respective safe places. Should the monsters kill one, then the terror marker will advance one space. When a hero dies, the terror marker will advance one space (hero death is not permanent, they return on their next turn at the hospital) Should the terror level ever reach 7 the players have lost. If the players run out of monster cards they lose. Only by defeating each monster can they win.

So, overall I found it to be a light weight fun game to play. We played it twice, easily won the first game and were soundly defeated in our second game. Our first game featured the recommended monsters, Dracula and the Creature from the Black Lagoon. Luck has a lot to do with this game, as we started our first game in close proximity to the items that we needed to defeat the monsters.

So for our second game we selected The Invisible Man, The Frankenstein monster (& bride) and the Werewolf. This game did not go so well, thankfully. You see, after the first game there was fear that the game was just too easy to win. Well, in our second game my character was killed in the first turn! By the end of the game both players had had one character killed along with some villagers. While we were able to teach the Frankenstein monster and his bride how to be human, and we did find and use the laboratory to find a cure for the Wolfman, we wound up seeing the terror track reach 7 and thus we lost the game.

So, would we play it again, hell yes! It is rules light, fast paced with plenty of options and a well realized theme. With 6 monsters and 7 heroes there is room for some variety in the game.

Our other game that night was Sentinels of the Multiverse. 


 The villain was Ambuscade, I played Omnitron X and Writhe while my buddy played Hakka and Akash Bhuta. Now Ambuscade has given us problems in the past, but this time around we found it fairly easy to defeat him, over time.



No comments:

Post a Comment