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Wednesday, 15 January 2025

Some chaotic ruminations for Fantastic batlles

So, back in the old days when we played Warhammer 3rd ed, there were two tomes that could be used to create a Chaos army. It was silly fun as you rolled on chart after chart to create your army often rolling something that had no functionality. The best result I remember was the general of the army who was a lycanthrope who walked on four legs when human but would turn into a bipedal mammoth. He had so many other mutations that should he gain one more he would instantly turn into a chaos spawn and cease to be the leader, he was the most expensive figure in the army.

Anyways, it amused me to start work on a simple Fantastic Battles chart to allow a chaos player to create their own strange units. So here it is:

To say that it is a work in progress might be too generous but it ties in with some of my other ideas regarding the racial tropes and how to further define some armies.


Sunday, 12 January 2025

Fantastic Battles Light, fast Dwarf archers (WIP)

 

Sprinting at you, some quick strike Dwarf archers!

So, I finally got around to building and basing some of the Oathmark light dwarves that I bought many months ago. Up first are these 12 guys who will be an auxiliary unit for my Roman Dwarves. I envision fielding them as two units of two companies, but I might also need to spread them out into four one company units.

I think they look the part and are bright enough that they should not go unnoticed on the battlefield. With only three figures a base they do look irregular, almost skirmish troops. Many of the poses are running or at very least they are in action poses. The bows were an add on that I had not planned for but the box included a mix of weapons and bows made sense.

They stat out as:

Irregular    Doughty    Shooting    Skirmish    Fast 

Just the way they look!

 

Friday, 3 January 2025

Fantastic Battles spell & relic cards

Here, despite the lack of demand to see them, are my cards for Fantastic Battles. They are in no order and are a mix of spells and relics. 

Disclaimer: I found these images through online searches and was unable to determine if they were copyrighted, hopefully not. At any rate I, perhaps foolishly, thought I would share these, no copyright infringement is intended & if I offend let me know and I shall remove them.

I have found them somewhat useful as all required information is included on the cards. I tried to make the cards visually interesting and the images matching the spell.If you are using character cards you could clip these to those cards to indicate who has what. 

For the spells you would want to record what level any given spell was selected at. I use plastic card sleeves for these cards, so dropping a damage marker into the sleeve is a quick way to record the spell level.  

Anyways, for what it is worth here they are!

 


Monday, 12 August 2024

AAR Pulp Alley - Vice Alley II, Late night flight

 

 

The Pointes across from Martin airfield

The first game of the new campaign, oddly enough not actually from the Vice Alley book. We went for one from Perilous Island; Last Flight. We simply substituted substituted the location and used cops instead of French troops. Otherwise it fits well with the Vice Alley theme, one faction trying to sneak a star witness out of the city while the other seeks to prevent this from happening.

 

Martin Airfield

Tuesday, 30 July 2024

Some 14 buildings for Pulp Alley Vice Alley campaign

 


So, I have been working on the buildings for the up coming campaign. Some of them had been started many years ago while others were started recently. Some, like the warehouse above (red brick and green) had been used before but had to be taken apart and redone. Still others were purpose built from either Dust tactics buildings or Pegasus gothic buildings.

Sunday, 14 July 2024

Recent boardgame night

 


So, the other night we got together for another board game night. This time around we decided to try a new game (to us) Horrified as well as yet another game of Sentinels of the Multiverse. The game features many of the classic Paramount monsters from the 30's, 40's and 50's. 

Saturday, 13 July 2024

A rare sight and preview of next game (WIP)

 

So, a completely cleared gaming table, almost never happens. However this is just a temporary thing as I have already started working on the next campaign layout. This time I am going a bit over board...

Sunday, 9 June 2024

Some Pulp Alley plot point cards


So, I quickly made up 5 plot point cards for a recent Planet of the Apes/Pulp Alley game. The idea was to add some extra flavour to the plot points and to create some extra urgency when pursuing the various plot points. A few of them allowed certain leagues to treat certain plot points as major plot points. They were all placed as normal and were all treated as minor plot points. Then as, demonstrated by the card above, the plot point worked out to be a major plot point for one league. In theory a lot of major plot points could have been scored, but by the end of turn 6 only one 'major' plot point was achieved.

Sunday, 5 May 2024

China Station campaign - China Station Inferno

 

So, we had a two player game, home brew Mystery League (a duo league) vs The Sons of the Empire league from one of the Pulp Alley books. The Empire league was played by a first time player. Well for a first time player he certainly picked up the rules pretty fast. He made great use of the cards dealt to him even though this was the first time playing with this league he picked up on the nuances of the league.

Friday, 3 May 2024

Hamlet The village building game & Sentinels of the Multiverse

 


So, another board game night. This time we tried out Hamlet, prior to playing our usual Sentinels of the Multiverse game. I have a lot to say about Hamlet, but I am not certain that I want to waste that much time on this game, as I already wasted enough time playing the game. One thing I can say is that at least it was better than Darkest Night! 

Thursday, 25 April 2024

Another boardgame night Small World & Sentinels of the Mulitiverse

 


So, we pulled out Small World, a game that neither of has played in quite a few years (decade+?) I cannot understand why this game has not seen much action. We also played a couple of games of Sentinels of the Multiverse.