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Tuesday, 12 August 2025

A lucky find

 

So, I walked into a hobby store not expecting to find anything and instead I found a treasure trove of Plasticville buildings! Now I view thus as a bit of a mixed blessing, you see I already have plenty of buildings for my Pulp Alley games, but I also believe one should buy things like this when you see them as you are not likely to see them again. 

Now these are very nice models, well built, very clean and in good shape. They also are building that I have not seen before, how could I say no? 

Monday, 11 August 2025

Something old, very old; Some GW Man O War ships

 

Actually, a mix of Man O War and some of the ships from Mighty Empires.

I was inspired to dig these out of storage after watching a game of Galleys & Galleons run by a fellow named Morgan at a recent OMG meeting. The game looked fun enough(more interesting than I thought it would be) and digging these out was no problem. 

The game is by Nic Wright author of many, many games, most notably (to me at least) Fantastic Battles. GG does look to be more versatile than most other naval/fantasy naval games that I have encountered before. Like Fantastic Battles, GG allows you to customize your ships any way you se fit, but it does include sample ships to help you to understand what you are designing. Anyways more talk about the game after I have tried it out. 

The picture above shows nine pirate ships from Mighty Empires and some Empire ships from MoW. I am missing one of the Wolf ship hulls, but I do have the aft deck should it show up.

Friday, 8 August 2025

Boardgame night, not a good time for our cooperative efforts!

  

This was one of the two games that we played the other boardgame night. We played three games of Sentinels of the Multiverse and one game of Eldritch Horror. We only won one game, the third Sentinels game that we played that night. The first two game the villain was Warlord Voss who beat us soundly. In the second game my second hero got to finish her first turn before we lost. Our fourth hero never got  a chance to play.

Our third game had us go up against Akash Bhuta. She gave us quite a struggle until Fanatic got her 'special' cards. Akash had a lot of limbs in play when Fanatic managed to set up one of her ongoing cards that wiped out every non character card in play, inflicting 148 points of damage to Akash Bhuta 200 HTK. Then Fanatic followed up with 25 points of damage due to her reduced hit points vs her starting points. After that, the rest was easy.

Sunday, 3 August 2025

Battlefleet Gothic Game day Saturday August 2nd

 

So, this was the first kick at the can for a couple of players while for others it had been years since last played (Including myself as ref) Essentially it was a cruiser lash with escorts thrown into the mix. It was Chaos vs Orks with both sides had roughly 1250 points, but no commanders or any other special items, it was a test game.

The Chaos forces were: A Murder cruiser, Archeron cruiser, Styx heavy cruiser, a squadron each of Idolators [5], Infidel [5] and Iconoclasts [6].

The Orks fielded two Kill Kroozers, two Terror ships, a squadron of Savage gun ships [5] a squadron of Ravager ships [6] and a squadron of Ram ships [4] 

The Orks did what Orks do, they charged ahead, but so did Chaos along the flanks. Chaos launched fighters & bombers.

Sunday, 27 July 2025

OMG; The Warrant officers & Sergeants Mess meeting: Terminator Genisys (lots of pics)

   

The Terminators deploy

On Saturday July 19th I ran a game of Terminator Genisys for three player, all of them new to the game. The two sides placed a total of 6 objective markers on the table. To be victorious the winner must control more objectives than their opponent. 

Well that was quickly ignored right after the game started, instead it became a gritty battle to the death.  

 

Humans cautiously advance, while the robots rush forward.  

Saturday, 26 July 2025

Boardgame night August 24th

 

Two cooperative game played the other night (well actually 3 as we played Sentinels twice) The first game, Atlantis Rising went the way I expected, we lost, spectacularly! We have only played this game twice but neither of the games made me think that there was ever a chance for us to win. 

Wednesday, 18 June 2025

Twilight Imperium the original version

 

So, I left the room for a few minutes and when I returned this game was sitting on the table. But I decided to call the bluff and agreed to play the game. Now to be fair have has decided to try and select games that we have not played before, or at very least that we have not played for quite some time. I think this is the first edition and includes 3 expansions. 


Wednesday, 11 June 2025

Exceeded the 100K visitor count!

Well, after nine years I have finally reached 100,000+ visitors. 

I first need to thank all my friends in Russia, Ukraine and Singapore without whom it would have taken many more years to have had that many visitors. In the early years Russia and Ukraine were major 'supporters' of the site but have in recent years dropped off. They now sit at 5% and 1% respectively. Now Singapore is the number one all time visitor to the site at about 24% of the total hits. By comparison, Canada is 17%, the US 19% and the United Kingdom is at 4% (so roughly 40%). Rounding out the top seven is Hong Kong at 10%

It would be nice to think that all these visitors to the site are actually gamers and not just robots, but it seems unlikely that they are. 

On the other hand maybe 40-50% are truly gamers interested in some of the stuff that I have posted. So 50K hits by actual humans is not so bad a thing.

Thank you

Wednesday, 28 May 2025

Boardgame night

 

Well, the monsters beat us, first time this year. We went up against 4 of them, well 5 as the Monster and his Bride were 'one' of them. Dracula, The Mummy and The Creature from the Black Lagoon rounded out the group. We dealt with Drac quick enough, and the Monster and the Bride became more human, but the last two defied our efforts to defeat them. The Mummy was especially tough this time around.


The other game we played was Imperial Stars II. It is a fairly quick play 4X game. Some issues with the rules at first but got the hang of it quick enough. We did not have that much time, but we did get to have a big space battle that pretty much devastated both empires.

Wednesday, 21 May 2025

Axis & Allies a surprise game to be played

 

A blast from the past, we pulled out a copy of A&A Europe the other night, pretty much on a dare. We had already played two games of Sentinels of the Multiverse and were casting about for another game to play when we settled on this one. Now, we have played a lot of games of the original version over the years, but not recently. We somehow went with this game thinking it might not be quite so long and as we were starting to play at around 10pm short is what we needed. 

Well it did move fast enough and strangely it was fun to play. It has different challenges than the original game and different features such as the Eastern oil fields and convoy spaces. Both of these were fine additions and shook up the regular flow of the game rather nicely. The Germans made one error at the start of the game that wound up having ramifications later on and made it very difficult to win the game. In the end we called it a night at around 1AM without a clear winner, but withe the understanding that is was going to be nigh impossible for the Germans to win.


Our game play of A&A the other night inspired me to pull out my copy of A&A and zombies. I set this up and played it solo to learn the rules. It is to say the least an odd entry into the A&A family of games. As I write this I am only a couple of turns into it and already there are a lot of zombies on the board and they are having an impact on the living nations.

Yellow zombie figures

Zombies can appear from special card draws, but the majority appear from dead infantry. If you have ever played the regular A&A game then you know that there are a lot of infantry in Russia and Germany.


Yes that is 7 zombies in West Russia. At the start of a players turn they draw a card and place zombies as indicated by the card, then they must roll 'zombie dice' for each zombie in a territory that contains their troops. There is only a 1 in 6 chance of killing something, but enough zombies in a space, say 7, may well disrupt your plans. As the living defender you do not get to fight back in this opening phase and should they kill any infantry those dead infantry will become zombies. 

When you attack a territory that has zombies in it, the defender will roll 1 'zombie die' per zombie in that space. Again there is a 1 in 6 chance that the attacker or defender will be bitten(killed). The dice in the game have replaced the 6 with a skull. Should you roll a skull in normal combat a zombie has been killed.

So the game is still being played and I have yet to decide if it is any good, but it does look to be much faster play than any other version that I have played. We shall see...

Cangames finds

 

So found some stuff from various vendors at Cangames. Apparently I am going to be working on a centaur themed Fantastic Battles army. I found these at Crossed Swords. Seventeen centaurs and 1 big monster/Minotaur/centaur thing. While I did not go looking for them, they were a fair price and I figure I do something with them. Apparently they are Bob Murch sculpts from the early 2000s. I already had some very old chaos centaurs painted a few years back. Combined this will be a force of 27 centaurs, roughly 12-13 companies and a couple of leaders. The big guy will be built as a dragon. The winded figure in the picture will be used for another project.