| The original plan for the game |
| The modified layout, with walls and a different major plot point. |
| The original plan for the game |
| The modified layout, with walls and a different major plot point. |
| The four monsters deployed 12" from the centre |
So, the mission was for each league to track down, capture and return a monster to the windmill, where Dr Frankenstein was waiting. The leagues entered from the edges.
| The leagues, the two left most did not participate |
| The Pointes across from Martin airfield |
The first game of the new campaign, oddly enough not actually from the Vice Alley book. We went for one from Perilous Island; Last Flight. We simply substituted substituted the location and used cops instead of French troops. Otherwise it fits well with the Vice Alley theme, one faction trying to sneak a star witness out of the city while the other seeks to prevent this from happening.
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| Martin Airfield |
So, a completely cleared gaming table, almost never happens. However this is just a temporary thing as I have already started working on the next campaign layout. This time I am going a bit over board...
So, we had a two player game, home brew Mystery League (a duo league) vs The Sons of the Empire league from one of the Pulp Alley books. The Empire league was played by a first time player. Well for a first time player he certainly picked up the rules pretty fast. He made great use of the cards dealt to him even though this was the first time playing with this league he picked up on the nuances of the league.
Another Venice adventure.
This time around we played a modified China Station scenario, no creeping fog but still some horrific Deep ones. Also made the plot points mobile just to keep the players on their toes. For one of the players they were their own worst enemy as they kept faling any random challenge that came their way. The other player, new to the game, ultimately decided to just stay out of the way and let his opponent self destruct. By the end of the game one league was down to one character, holding 1 plot point and his opponent had 3 minor plot points.
By the way, with this post I have now exceeded the post that I made all of last year, so an improvement.
So we went to Venice once again. It has been awhile since I last dug out these buildings, but I think they still work. Three players with me as the facilitator passed a few hours watching three leagues struggle against each other and some nefarious cultists. Everyone trying to locate the mysterious Device 1138!
So, this past Sunday the Ottawa Miniature Gamers (OMG) held a meeting at the Ottawa Public Library at the Centrepointe location. While it is a chance to play some games it is really a chance to expose the general public to the club and the type of games that we play.
Three games were on display, Space Hulk, ADLG and Pulp Alley. Pulp Alley was my contribution to the game day. The game started up with two players, one a rookie the other had played a few games. By the second or third turn we were joined by a couple of young people who we paired off with the two existing players.
My hats off to the two older players who rose to the occasion and coached the two new players and let them take control of the leagues. We also had a few other people drop by to look at all of the games. Much interest in our activities and many conversations were had. Who knows maybe some of these people will become OMG members or at very least get bit by the miniature gaming bug!
I look forward to the next library meeting at the end of March.
In order to get ready for our new campaign, we figured we should maybe try out the rules again as it has been a long time since we last played this game. Also this game was a way of introducing a new player to the game.
In the trail of clues scenario four plot points are placed 12" in from the corners, then each of the leagues are deployed within 12" of a corner (more than 6" away from a plot point) The major plot point is only placed on the table when one of the leagues has completed a minor plot point.
So, first time gaming at the club went well. Two rookies to the game and one old pro. I am not certain if the rookies knew what they were getting into, but they seemed to go with the flow and picked up the rules pretty quickly. I brought 8 leagues with me and allowed the players to choose who to play. We went with a simple scenario, Lost Keys and after a brief explanation of the rules we had at it.
See the bottom of the post for the league sheets used.
It was a scatter start so the leagues deployed all over the board and at all heights!