
So, we had a game day this past Saturday, two groups of players two games, same scenario. In game 1 the Dwarfs were the defenders vs a horde of Orcs. The scenario was too eager and both sides were built on 499 points. This time around I created my own army list, I built the Dwarf army inspired by a Roman army, for the Orcs I upgraded their armour and made the odd other tweek. The two army lists can be found here Midgard army lists The battlefield was largely devoid of terrain save for the large hill at on the Dwarf left flank. The scenario called for the deployment of an advance unit of Dwarfs on the hill with the remainder of the Dwarfs deploying to the right of the hill. Starting at the end of turn 2, the top of the hill grants one reputation at the end of each turn to whichever army controlled it.
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| The Dwarf commander deployed two elite units supported by a formed crossbow unit |
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| Orcs deployed in force, focused on the hill |
Both sides have advanced. The dwarfs moved their scouts through the woods in an attempt to shore up the hilltop defenders. The remaining Dwarfs formed up in a staggered herring bone deployment. Keen to keep his troops supported but wary of the perils of falling back, the Dwarfs advanced in carefully spaced formations.
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| The Orcs launch a major thrust against the hilltop defenders |
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| Dwarf scouts continue to redeploy, while another elite unit advances towards the hill. |
Turn three the battle heats up!
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| Charges and counter charges on the Orc right flank |
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| Two Dwarfs units are pushed back but a third elite unit has arrived |
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| Scouts form up preparing to support the hilltop defenders |
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| Hard fought battle! |
Meanwhile in the centre
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| Last of the Green units about to be crushed by an Ogre unit |
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| All the elite Dwarf units have been driven off the field |
The battle went to the Orcs. The battle felt a lot closer than the reputation markers would indicate. My redone Orc army certainly had a lot more staying power. The brittle trait did not play a large roll in the game, not certain if many or any unit broke as a result of the trait.
This was the second time playing these rules for both players, it showed, the game moved along quickly and was done in three hours, including contingent allocations and initial deployment.
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