Translate

Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Saturday, 5 September 2026

Midgard Heroic battles, Undead vs Lizardmen August 23rd

 

I played host to two mighty armies, Jeff's Undead vs Braden Lizards. It was a 300 point game with four players. We had some challenges in the first game, an error by the undead player saw his forces slaughtered due to a mistake about how much damage they could take.


So, a reset and a second game...

Sunday, 31 May 2026

May 30th second Midgard Heroic battle game

 

Empire initial deployment

So this was a repeat of the Bloody Beck scenario but with both armies having only 350 points and two players. I had reduced the point total from the earlier game as we only had two players and the games was starting around 5:30-6 pm and we did not want to go too long. That would not be a problem!

Once again Orcs took advantage of the uncontested areas and sent their cavalry charging across the shallow river

Fortunately Empire cavalry had arrived on the table in reserve

In an unexpected move, the Empire sent their hand gunners across the river!

The hand gunners eliminated one skirmish unit, but failed to wound the Orc Army Commander, then the Giant attacked!

May 30th Game day Midgard Heroic battles first of two games

 

Defenders deployment 

So, our recent gameday saw us play two games of Midgard and one game of What a Cowboy! Both Midgard games were the same scenario, The Bloody Beck but with different players and different army values. Game one saw two 450 point armies and four players battle it out while the second game saw two players using two reduced armies of 350 points each.

Orc disposition 


Mad dash across the river!


Monday, 4 May 2026

Midgard AAR May 2nd Game 2

 

The battlelines are drawn

Orc right flank

Orc defenders

Hilltop defenders

Dwarf attackers

Opening moves

Assault on the hill, while Dwarf scouts harass the advancing Orcs

Sunday, 3 May 2026

Midgard AAR May 2nd Game 1

 

So, we had a game day this past Saturday, two groups of players two games, same scenario. In game 1 the Dwarfs were the defenders vs a horde of Orcs. The scenario was too eager and both sides were built on 499 points. This time around I created my own army list, I built the Dwarf army inspired by a Roman army, for the Orcs I upgraded their armour and made the odd other tweek. The two army lists can be found here Midgard army lists The battlefield was largely devoid of terrain save for the large hill at on the Dwarf left flank. The scenario called for the deployment of an advance unit of Dwarfs on the hill with the remainder of the Dwarfs deploying to the right of the hill. Starting at the end of turn 2, the top of the hill grants one reputation at the end of each turn to whichever army controlled it.

The Dwarf commander deployed two elite units supported by a formed crossbow unit 

Orcs deployed in force, focused on the hill

Thursday, 30 April 2026

Midgard Heroic Battles AAR from April 26th

 

Orc opening moves completed

So, I changed up the scenario from my 'Badlands' scenario to the official scenario 3; Take the High Ground. Not too much different really the defenders get to stay in place while the attackers have to march across open ground. Like my solo game, the attackers had a tough time trying to achieve their objective, the high ground. Also the defenders start in possession of three salient points that begin to grant bonus reputation at the end of turn three to whoever holds them. It was an uphill struggle for the Orcs!


The two armies were from the rulebook, built on 400 points. It was the first time playing the game for three of the players, but they picked it up pretty fast.

Some Dwarf units take advance positions off the hill

Goblin cavalry continue their flanking move

Orcs  engage in the centre




Orcs won on their right flank and try to turn the Dwarfs but the Orcs loose in the centre

The Dwarf left flank drive back the Orc attackers while Orc units are routed in the centre

The Orcs, while numerically superior were just no match for the Dwarfs. The difference in armour had a major impact. Interestingly the Brittle trait did not have that big an impact on the outcome like I thought it would. Missile fire was not a major factor though the Dwarf cannon inflicted a lot of damage more than than any other missile unit. 

The inability of the Orc commanders to roll their command for movement was a major impediment and stopped them from being a credible threat regarding the salient points. 

Ultimately we found the scenario was not well balanced. the bonus reputation for the salient points all went to the defenders who really just had to hold their ground, all the effort was by the attackers. The Dwarfs had too much reputation, the Orcs were never going to  catch up, and as they lost units they just saw their reputation in tatters. Giving the attackers more points than the defenders may have been a simple solution to the apparent imbalance. 

Nevertheless we had a fun time playing the game.

Thursday, 23 April 2026

Midgard Heroic Battles Solo game AAR

 

Orcs and Dwarves form their battle lines. The Dwarf defenders were in a defensive stance primarily on three hills., while the Orc invaders stacked their centre but also deployed troops on both flanks in an attempt to flank the defenders.

Turn 1

The Orcs had deploy on some hills on their own side of the battlefield. Turn one saw them advance into the grasslands between the two ridges. 

Mounted bows advanced into range to harass the Dwarf left flank 

The Orc centre advanced towards their Dwarf counterparts

On the Orc left flank, two units of Orcs with a Mage try to outflank the Dwarf line

For the most part the dwarf army stayed in place, playing the waiting game. On the dwarf right flank one unit was move off the hill to defend against the Orc flanking march.

Saturday, 18 April 2026

Midgard Heroic Battles

 


So, we had our first real test of Midgard today. Last week me and Steve hashed out a small battle based on the first scenario, but it was really more of a walk through of the rules rather than a proper game. This weekend I played GM to two other players as we played the first scenario with 300 points a side. We used the sample Orc and Dwarf army lists as it seemed a good place to start.

Orc light wolf cavalry and Ogre bodyguards flanked by rank and file troops

The Dwarven defensive line, scouts on the left flank and massed rank and file in the centre and right flank.

Monday, 11 August 2025

Something old, very old; Some GW Man O War ships

 

Actually, a mix of Man O War and some of the ships from Mighty Empires.

I was inspired to dig these out of storage after watching a game of Galleys & Galleons run by a fellow named Morgan at a recent OMG meeting. The game looked fun enough(more interesting than I thought it would be) and digging these out was no problem. 

The game is by Nic Wright author of many, many games, most notably (to me at least) Fantastic Battles. GG does look to be more versatile than most other naval/fantasy naval games that I have encountered before. Like Fantastic Battles, GG allows you to customize your ships any way you se fit, but it does include sample ships to help you to understand what you are designing. Anyways more talk about the game after I have tried it out. 

The picture above shows nine pirate ships from Mighty Empires and some Empire ships from MoW. I am missing one of the Wolf ship hulls, but I do have the aft deck should it show up.

Sunday, 26 January 2025

More Fantastic Battles ruminations


 

So more ideas, not all of them are mine. 

While I have moved away from Warhammer I still have fond memories of some of the quirky rules and effects. So for your consideration here are some quirky ideas mixed in with some ideas that seem somewhat reasonable. 

For the most part they are untested, but we did try the artillery rules, they worked fine. Some like the oblique marching just seem reasonable as do the marching rules (I think maybe Nic talked about that)

Anyways here they are:

Tuesday, 21 January 2025

New units for Fantastic Battles done (at last)

 


So, two 2 company units of light Dwarf infantry are done. They were actually fun to paint but kept getting shunted aside for other tasks which is why it took so long to complete. In the end I just wanted them off the painting table so flocked them up today.

Again these are going to be fast moving skirmishers.with decent shooting skills. It should make them fairly flexible.



Friday, 3 January 2025

Fantastic Battles spell & relic cards

Here, despite the lack of demand to see them, are my cards for Fantastic Battles. They are in no order and are a mix of spells and relics. 

Disclaimer: I found these images through online searches and was unable to determine if they were copyrighted, hopefully not. At any rate I, perhaps foolishly, thought I would share these, no copyright infringement is intended & if I offend let me know and I shall remove them.

I have found them somewhat useful as all required information is included on the cards. I tried to make the cards visually interesting and the images matching the spell.If you are using character cards you could clip these to those cards to indicate who has what. 

For the spells you would want to record what level any given spell was selected at. I use plastic card sleeves for these cards, so dropping a damage marker into the sleeve is a quick way to record the spell level.  

Anyways, for what it is worth here they are!

 


Monday, 22 April 2024

Fantastic Battles Dwarf vs Goblin April 21 2024

 

Rematch Goblins vs Dwarves

So, with the battlefield still set up, we thought we would have time to play FB and still get in a game of Pulp Ally. However we were delayed in starting the game and just did not have time or the energy for two games. 

This was another stab at a Dwarf army defending against a horde of fast moving Goblins. I acted as ref for the game as neither player was all that familiar with the rules. The armies were 1000 points each and each army had 5 captains, 3 wizards and a Warlord. The dwarven army was made up of my FB purpose based Roman Dwarves (with a couple of WH based hand-gunner units) while the Goblins, for the most part, were on my homemade movement trays.

Thursday, 4 April 2024

Fantastic Battles April 04 2024

Deployment after mishap roles. Not much impact on either army, one Dwarf unit suffered -2 Resolve & one wolf rider unit rushed ahead 4BW.
 

Yet another classic match up Dwarf vs Goblin, was played today. This was a game originally planned for last November, but had to be postponed. Thankfully Craig was able to attend this game despite the resurgence of winter!