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Showing posts with label Vice Alley II. Show all posts
Showing posts with label Vice Alley II. Show all posts

Monday, 12 August 2024

AAR Pulp Alley - Vice Alley II, Late night flight

 

 

The Pointes across from Martin airfield

The first game of the new campaign, oddly enough not actually from the Vice Alley book. We went for one from Perilous Island; Last Flight. We simply substituted substituted the location and used cops instead of French troops. Otherwise it fits well with the Vice Alley theme, one faction trying to sneak a star witness out of the city while the other seeks to prevent this from happening.

 

Martin Airfield

Saturday, 13 July 2024

A rare sight and preview of next game (WIP)

 

So, a completely cleared gaming table, almost never happens. However this is just a temporary thing as I have already started working on the next campaign layout. This time I am going a bit over board...