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Friday, 27 October 2017

Land Juggernauts

Up today 3 French armoured conveyances in service on Mars and a walker.


Sunday, 22 October 2017

Mechanical men

This weeks output, most items were just started last week, but had been kicking around the house for a few years. I am kind of surprised at how little time it has taken to get this stuff done once started, and a little disappointed with myself that it took so long to get going on this.

I have no delusions about the longevity of this project (I direct you to the name of this blog) but I am keen to see how much I can get done before I become distracted by another project. I do know that I will be gearing up for a Pulp Alley campaign in the new year, either Lemuria or the tomb.

Time to end this rambling with some pictures.


Masked minion's mechanical men

Thursday, 19 October 2017

Masked Minions Elite unit

Just finished these figures, they have been kicking around for a few years...
Old Paroom Station figures part of a large primed VSF collection. Somehow I have been spurred into action on this collection, and I am going to see just how much I can get done before I become unfocused by some other distraction.


Monday, 16 October 2017

Saturday, 14 October 2017

ERB favorite covers

Here are some of my favorite covers.
A fighting man of Mars and LLana of Gathol easily top the list.




Monday, 25 September 2017

Posting some newly and not so newly painted figures

The great thing about Pulp Alley is all the interesting characters you get to encounter...


The Specter and goons

Two critters of Mars

These two have been loitering around my to be painted pile for a long time.
I intend to use them as Martian beasties, but they may also do double duty as Pulp monsters we shall see.

Monday, 14 August 2017

Pulp Alley Vice Alley Tales from the Gritty City

Our latest adventure featured a home grown scenario that involved the leagues searching for incriminating clues. The idea was to gather information with a plan to frame up the leader of another group. 

Unlike other scenarios where the action took place around the buildings, we made certain that the building interiors would play a major role in this game. It presented a different aspect to game with a lot of point blank shooting, and close combat.