Some more ruminations about tweaking Fantastic Battles. While it is a great set of rules I am looking at ways to modify it to fit what I want in a game.
Monday, 27 October 2025
Sunday, 26 October 2025
What a Tanker meets VSF
| British Monitor vs Japanese monitor off in the distance |
This was our second game of What a Tanker! You can find the first game HERE The first game went so quickly we figured we could get another couple of games in, but that was not to be! This time around it was two monitors fighting it out.
Both had armour/strike 8/6. Both also had slow turrets, with the British also having a turret with a reduced traverse. The British tank also had heavy armour.
| The Japanese find cover but are driven back by the British fire. |
| Turn four sees the Japanese race down the road finding some cover. |
Saturday, 25 October 2025
Pulp Alley game at the OMG Library location
| The four monsters deployed 12" from the centre |
So, the mission was for each league to track down, capture and return a monster to the windmill, where Dr Frankenstein was waiting. The leagues entered from the edges.
| The leagues, the two left most did not participate |
Friday, 24 October 2025
October 30th game day Franco Prussian Wargame
A rare excursion out of my basement to someone else's basement. In this case I went to visit George for a Franco Prussian war game using the Chassepots and needle guns rules. I was on the French side commanding the centre (centre right in the above picture). I had one brigade and a battery of three cannons. In the foreground you can see a skirmish of light infantry vs light infantry.
| My forces begin to advance |
Tuesday, 21 October 2025
Another board game night, a space theme!
A real blast from the past, this game has not seen the light of day for 2 decades and yet I was able to remember many of the rules, needing only to scan them to get playing. I did not select this game to play and he who did was not convinced what we opened the box. It looks very much a product of its time, a large board, lots of plastic figures and Styrofoam storage trays. It looked an awful lot like A&A! Happily it does not play like A&A. The really big thing about this game is the solar system map that dominates the centre of the board.
Every turn you must advance the planets and asteroids on their respective tracks. Each planet moves on its own track at its own pace. As a result planets will become closer or farther away from each other each turn, thus impacting on ones strategy for conquering the solar system.

