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Monday, 10 April 2023

Pulp Alley at OMG April 2nd 2023

 So, first time gaming at the club went well. Two rookies to the game and one old pro. I am not certain if the rookies knew what they were getting into, but they seemed to go with the flow and picked up the rules pretty quickly. I brought 8 leagues with me and allowed the players to choose who to play. We went with a simple scenario, Lost Keys  and after a brief explanation of the rules we had at it.

See the bottom of the post for the league sheets used.

 It was a scatter start so the leagues deployed all over the board and at all heights! 

 

Monday, 13 February 2023

Undaunted Normandy by Osprey

 


So, we finally got around to playing this game and it is an excellent game, which is a good thing because I also own the North African version, the reinforcements set and Stalingrad set. I really should be more careful about buying expansions or new versions of a game before I have even played one game of the original. In this case it worked out!

Full proper reviews are available all over the web, but I will throw in my own two cents.

The base game is for two players, one controls the Germans, the other the Americans. The game has a scenario booklet that tells you what forces to assemble and how the battlefield will look. The game comes with 18 double sided terrain tiles that are placed on the table based on the instructions in the scenario book. The setup also tells you what troop to use, where to deploy them and what other markers should be placed on the board.

 

Saturday, 28 January 2023

Sunday, 8 January 2023

Sentinels of the Multiverse

 


 First board game of the new year see us return to an old favorite! Recently I had located some new decks, so we decided to try them out, that was our first error. We decided to go up against Miss Information in the Silver Gulch terrain. (both new to me) I selected Fanatic as my hero while Mainstay was the other hero.

As it worked out, Miss Information is not a good choice for a two player game. Her main attack does damage equal to the number of heroes minus 2. So in our case, no damage. We suffered more damage from the enviroment than we ever took from her. I did the most damage to myself, 5 points than any other single attack from any of the other sources.

So our second big mistake that night was to keep playing the game even after we realized the how bad it was going to be. By bad I mean how easy it was to win and it was obvious pretty early. There was no point to playing this particular configuration. I much prefer a bigger challenge where the villain and or terrain is giving us a real run for the money.

Oh well next time will be better (could not be worse)

 

Monday, 2 January 2023

New board game just arrived, Undaunted Stalingad

 

This is a beat of a game, not quite the geek crushing weight of a Twilight Imperium, but heavy nonetheless. It is part of the Undaunted series which includes Normandy and North Africa and possibly The battle of Britain. (so far not found it for sale) It is a deck building/counter game involving small skirmish units. Stalingrad is a massive game that has a complete coherent campaign. While I have yet to set it up it looks like it has more parts than the other two games, combined.

I do look forward to getting this game into the board game rotation!

Tuesday, 13 December 2022

English civil war

 


So, the time may finally have come for me to tackle this project. So far it has languished on a shelf in the garage gathering dust. However a recently posted YouTube video by a local gamer has inspired me to at least look at what I have and to catalog my unpainted collection. Make no mistake about it this is a list of unpainted, still n sprues and desperately in need of a good dusting and washing. So braving the the cold garage and seemingly even colder floor (I really should have put something on my feet) I rescued all that I could find and retreated with them to the relatively warmer basement.

Sunday, 27 November 2022

New board game played, Alien Fate of the Nostromo review

 

Finally played another boardgame, it has been a while! This time around we tried out Alien Fate of the Nostromo, a cooperative game for 1-5 players. Now, I had heard some unenthusiastic reviews of the game, so my expectations were fairly low but I must say I was pleasantly surprised. It turned out to be a easy fast play appetizer type of game. The game box indicates a 45-60 minute play time and I have to say that seems to be accurate even the first time out. Now we were only two players, so I am sure that had an impact on game length, it certainly almost cost us the game as the randomly determined ending conditions were tough for only two players to complete. In fact the rules state that this particular ending should not be used for a 1 player game, two players gave us a better challenge.  

 

The board has a map of the Nostromo on it (two levels) along with a morale track. Run out of morale and you lose the game. At the start of the game, each player selects one of five character cards and places the associated plastic figure on the galley space of the board. Each character card shows the number of actions that the character can take in their turn, the unique power that the character has and includes spaces for equipment and scrap counters.

Each player will, in turn, activates their character and moves about the ship. Their task is to gather up 'scraps' which they will convert into useful items like a flashlight, an electric prod or even the ever handy incinerator. Along the way they may encounter a 'concealed counter'. These counters are revealed when encountered and will be revealed to be one of three things; nothing, Jonesy (the cat) or the alien. If it is the alien the alien token is immediately move to that space causing a morale loss and forcing the character to retreat 3 spaces. If it is the cat it freaks out the crew member causing a loss of 1 morale before then running away. 

After a character has had their action turn, the player then draws an encounter card and follow the instructions on the card. No card is drawn if the character encountered the alien. The cards usually indicate where to place more scrap tiles and a concealed counter. The card also tells the player how far the alien will move (1-3 spaces) 

At the start of the game objective cards (# of players +1) are drawn and displayed. These are the tasks the players must finish before the end game mission can start. Each objective card indicates a location and an item that must be matched up by the players. Once these objectives have been achieved the final mission card is revealed, this is the mission that must be completed to win the game. In our case it was the "Cut off every bulkhead and every vent" card. The mission alters the standard rules giving the players new rules and new requirements. In our case a 'concealed counter' was first placed in every named area on the board. Then our mission was to remove every marker before the self destruct system counted down to zero, 4 turns later. The alien of course was still in play and thank goodness he was because we were able to springboard off of him whenever he was encountered. Each time we were forced to retreat we used that 3 space retreat as a was to move around the board a little quicker.

This was a social cooperative game which created some constraints on the game play. Most notably, no one can die the worst that can happen is morale loss. It kind of takes the tension out of things, but is a better plan than forcing players to sit and watch as the survivors continue to play. The alien was not a major factor in the game and we seemed to equip ourselves with a fair amount of stuff that negated most of the negative consequences of alien encounters. I do think this game will play out better with more players where we will see more encounter cards being drawn and thus more alien movement. Also there is an option to include Ash into the mix. At his basic level he removes scrap markers. If the final mission card is "You have my sympathies" his powers change.

Overall it was still a fun game. It was certainly not a deep thought game but it was a pleasant diversion. Sometimes it is nice to play a fun simple game without stressing on strategy/tactics all the time. As I said at the start I would view it as an appetizer game, something to play before the main event. It would also work as a friendly game to play with people who are not pure board gamers, you know social gamers.

Wednesday, 2 November 2022

Raventhorpe order has arived and problems with Sgts' Mess


 

Thanks to Liz Truss, there was recently something of a sale on items from the UK, so I quickly cobbled together a few orders from a number of different companies to try and take advantage of the weak pound. I have a fairly big wish list for items from Raventhorpe and the first of the boxes has arrived today containing 21 items.

In this wave we have 7 German cars, 2 Churchill tanks, 2 Shermans, 2 Universal carriers (mortars), 2 M8 HMC, a Humber IV, a Hetzer and a Daimler AC. In the back you can see 2 skoda 152mm guns and out of the picture is a Somua Multiple Mortar vehicle (some assembly required) A good haul to start with, it fills in some gaps. I have at least one more box of stuff that should be arriving soon.

I also have an order in with Grubby tanks, but there seems to be a delay in gathering up the ordered items to ship to me. 

I had also placed an order with Sgts' Mess for a large assortment of bits and bobs, tarps, weapons, limbers and miscellaneous items. Sadly that order went unfulfilled. Shortly after placing the order I realized there was more stuff that I wanted, so, I reached out to them to add more items. No response! Three more emails to them yielded the same lack of reply. In the end I was forced to escalate the problem to Paypal. They too seemed to get no response. In the end I had to get a refund instead of all the cool toys that I wanted, very disappointing. Hopefully the same thing will not happen with Grubby tanks, at least he responds to emails.



Friday, 5 August 2022

Fantastic Battles AAR July 29th game

 

So, a bigger battle this time, Dwarfs (1,500 points) vs a combined army of Orcs (750 points) and Undead (750 points). I must say I much prefer bigger armies, more scope for variety of units. I felt very restricted trying to come up with the small 50 point armies. I had to make far more compromises than I would have liked. 

We tried to try out some experimental rules*, succeeded with some of them, forgot to use others...oh well. We did use the following:

  1. March column
  2. Artillery variables rules
  3. Orc Animosity
  4. Undead [Racial] Only remembered part of these new rules

 * These experimental rules can be found at the end of this AAR.

The Battlefield